<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Dead Space Review</title>
	<atom:link href="http://53tabs.com/2008/10/24/dead-space-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://53tabs.com/2008/10/24/dead-space-review/</link>
	<description>Probably a Terrible Idea Since 2007</description>
	<lastBuildDate>Sat, 08 Oct 2011 18:27:52 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: computer mouse sound effects &#124; Bookmarks URL</title>
		<link>http://53tabs.com/2008/10/24/dead-space-review/#comment-31</link>
		<dc:creator>computer mouse sound effects &#124; Bookmarks URL</dc:creator>
		<pubDate>Sun, 26 Oct 2008 14:24:21 +0000</pubDate>
		<guid isPermaLink="false">http://53tabs.com/?p=456#comment-31</guid>
		<description>[...] Dead Space Review There’s an on-going discussion in the more pretentious corners of the Internet, where floppy-fringed journalists like myself are to be found constantly waging over one argument; are computer games an art form? &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Dead Space Review There’s an on-going discussion in the more pretentious corners of the Internet, where floppy-fringed journalists like myself are to be found constantly waging over one argument; are computer games an art form? &#8230; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: inventory control articles &#124; Bookmarks URL</title>
		<link>http://53tabs.com/2008/10/24/dead-space-review/#comment-28</link>
		<dc:creator>inventory control articles &#124; Bookmarks URL</dc:creator>
		<pubDate>Fri, 24 Oct 2008 20:15:28 +0000</pubDate>
		<guid isPermaLink="false">http://53tabs.com/?p=456#comment-28</guid>
		<description>[...] Dead Space Review Then, just as you’ve got these new powers under control the game starts playing around with the level design and giving you new environments. Dark and dreary corridors aren’t all Dead Space has to offer – there are zero-gravity areas &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Dead Space Review Then, just as you’ve got these new powers under control the game starts playing around with the level design and giving you new environments. Dark and dreary corridors aren’t all Dead Space has to offer – there are zero-gravity areas &#8230; [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

