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<channel>
	<title>53Tabs &#187; Gaming</title>
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	<link>http://53tabs.com</link>
	<description>Everybody needs a hobby.</description>
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		<title>Portal 2 Teaser Trailer</title>
		<link>http://53tabs.com/2010/06/16/portal-2-teaser-trailer/</link>
		<comments>http://53tabs.com/2010/06/16/portal-2-teaser-trailer/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 14:00:36 +0000</pubDate>
		<dc:creator>William</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://53tabs.com/?p=897</guid>
		<description><![CDATA[Join the forum discussion on this post]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/tax4e4hBBZc&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tax4e4hBBZc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
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		<title>The D&amp;D Monster Man Doing Impersonations of Dungeons &amp; Dragons Monsters</title>
		<link>http://53tabs.com/2010/06/05/the-dd-monster-man-doing-impersonations-of-dungeons-dragons-monsters/</link>
		<comments>http://53tabs.com/2010/06/05/the-dd-monster-man-doing-impersonations-of-dungeons-dragons-monsters/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 16:39:41 +0000</pubDate>
		<dc:creator>William</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Offbeat News]]></category>

		<guid isPermaLink="false">http://53tabs.com/?p=880</guid>
		<description><![CDATA[Blame Society Comedy Experiment presents Brad Knight, aka “The D&#38;D Monster Man”, doing impressions of monsters from the Dungeons &#38; Dragons Monster Manual. Join the forum discussion on this post]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/_ZGL3EHHQ6U&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/_ZGL3EHHQ6U&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://www.blamesociety.net/">Blame Society</a> Comedy Experiment presents <a href="http://www.facebook.com/bradrknight">Brad Knight</a>, aka “The D&amp;D Monster Man”, doing <a href="http://www.youtube.com/watch?v=_ZGL3EHHQ6U">impressions of monsters</a> from the <a href="http://en.wikipedia.org/wiki/Monster_Manual">Dungeons &amp; Dragons Monster Manual</a>.</p>
<span class="sfforumlink"><a href="http://53tabs.com/forum/anything-goes/the-dd-monster-man-doing-impersonations-of-dungeons-dragons-monsters/"><p><img src="http://53tabs.com/wp-content/plugins/simple-forum/styles/icons/default/bloglink.png" alt="" /> Join the forum discussion on this post</p>
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		<title>Half Life 2 Free Yourself</title>
		<link>http://53tabs.com/2010/05/26/half-life-2-free-yourself/</link>
		<comments>http://53tabs.com/2010/05/26/half-life-2-free-yourself/#comments</comments>
		<pubDate>Wed, 26 May 2010 14:31:17 +0000</pubDate>
		<dc:creator>William</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://53tabs.com/?p=873</guid>
		<description><![CDATA[Valve&#8217;s rather clever take on Ridley Scott&#8217;s famous Apple Ad to announce Half-Life 2 for Mac, 05/26/2010. Join the forum discussion on this post]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/0EHPtG9Pu3E&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/0EHPtG9Pu3E&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Valve&#8217;s rather clever take on Ridley Scott&#8217;s famous Apple Ad to announce Half-Life 2 for Mac, 05/26/2010.</p>
<span class="sfforumlink"><a href="http://53tabs.com/forum/gaming/half-life-2-free-yourself/"><p><img src="http://53tabs.com/wp-content/plugins/simple-forum/styles/icons/default/bloglink.png" alt="" /> Join the forum discussion on this post</p>
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		<title>bucketload of dead zombies</title>
		<link>http://53tabs.com/2010/03/21/bucketload-of-dead-zombies/</link>
		<comments>http://53tabs.com/2010/03/21/bucketload-of-dead-zombies/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 17:25:35 +0000</pubDate>
		<dc:creator>William</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://53tabs.com/?p=777</guid>
		<description><![CDATA[In the first two months of Left 4 Dead 2&#8242;s release, 28,981,249,043 zombies have been shot, bludgeoned, chainsawed and killed — or, for our younger readers, taken to a farm where they can frolic and shuffle around forever. You read that correctly: 28 BILLION. To put that number in perspective: The entire population of the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://53tabs.com/wp-content/uploads/2010/03/billionsofzombies_sm.jpg"><img class="aligncenter size-full wp-image-776" title="billionsofzombies_sm" src="http://53tabs.com/wp-content/uploads/2010/03/billionsofzombies_sm.jpg" alt="" width="462" height="289" /></a></p>
<p>In the first two months of Left 4 Dead 2&#8242;s release, 28,981,249,043 zombies have been shot, bludgeoned, chainsawed and killed — or, for our younger readers, taken to a farm where they can frolic and shuffle around forever.</p>
<p>You read that correctly: 28 BILLION. To put that number in perspective:</p>
<ul>
<li>The <strong>entire population of the planet</strong> has been zombified and killed 4.26 times.</li>
<li>With the average height of a zombie being 6 feet, if you stacked them end to end they would <strong>circle the globe 1,322 times</strong>.</li>
<li>If you placed 28,981,249,043 rulers end to end, they would reach <strong>28,981,249,043 feet in the sky</strong>.</li>
</ul>
<p>In short: That is a bucketload of dead zombies. Nice job, everyone.</p>
<span class="sfforumlink"><a href="http://53tabs.com/forum/technology/bucketload-of-dead-zombies/"><p><img src="http://53tabs.com/wp-content/plugins/simple-forum/styles/icons/default/bloglink.png" alt="" /> Join the forum discussion on this post</p>
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		<title>high score</title>
		<link>http://53tabs.com/2010/02/13/high-score/</link>
		<comments>http://53tabs.com/2010/02/13/high-score/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 13:00:57 +0000</pubDate>
		<dc:creator>William</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Offbeat News]]></category>

		<guid isPermaLink="false">http://53tabs.com/?p=725</guid>
		<description><![CDATA[indefensible: I’m 37 and getting a high score on a random 1942 machine still gives me a boner.]]></description>
			<content:encoded><![CDATA[<p><a href="http://53tabs.com/wp-content/uploads/2010/02/tumblr_kxobl2UcmB1qzqmdho1_500.jpg"><img class="aligncenter size-full wp-image-724" title="tumblr_kxobl2UcmB1qzqmdho1_500" src="http://53tabs.com/wp-content/uploads/2010/02/tumblr_kxobl2UcmB1qzqmdho1_500.jpg" alt="" width="500" height="667" /></a></p>
<div>
<p><a href="http://indefensible.me/post/383555495/im-37-and-getting-a-high-score-on-a-random-1942">indefensible</a>:</p>
<blockquote><p>I’m 37 and getting a high score on a random 1942 machine still gives me a boner.</p></blockquote>
</div>
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		<title>Tiny Speck Announces Glitch, A Browser-Based Massively-Multiplayer Game</title>
		<link>http://53tabs.com/2010/02/11/tiny-speck-announces-glitch-a-browser-based-massively-multiplayer-game/</link>
		<comments>http://53tabs.com/2010/02/11/tiny-speck-announces-glitch-a-browser-based-massively-multiplayer-game/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 15:00:30 +0000</pubDate>
		<dc:creator>William</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://53tabs.com/?p=707</guid>
		<description><![CDATA[Gaming start up Tiny Speck, co-founded by Stewart Butterfield and Cal Henderson (both formerly from Flickr), has just announced their new browser-based, massively-multiplayer game Glitch, which will launch in the fall. It’s called Glitch because in the far-distant and totally-perfect future, the world starts becoming less and less probable, things fall apart, the center cannot [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://53tabs.com/wp-content/uploads/2010/02/glitch-20100209-100816.jpg"><img class="aligncenter size-full wp-image-708" title="glitch-20100209-100816" src="http://53tabs.com/wp-content/uploads/2010/02/glitch-20100209-100816.jpg" alt="" width="500" height="243" /></a></p>
<p>Gaming start up <a href="http://tinyspeck.com/">Tiny Speck</a>, co-founded by <a href="http://www.flickr.com/photos/stewart">Stewart Butterfield</a> and <a href="http://www.iamcal.com/">Cal Henderson</a> (both formerly from <a href="http://www.flickr.com/">Flickr</a>), has just announced their new browser-based, massively-multiplayer game <a href="http://glitch.com/">Glitch</a>, which will launch in the fall.</p>
<blockquote><p>It’s called Glitch because in the far-distant and totally-perfect future, the world starts becoming less and less probable, things fall apart, the center cannot hold, and there occurs what comes to be called the “glitch” — a grave danger of disemprobablization.</p></blockquote>
<p><a href="http://53tabs.com/wp-content/uploads/2010/02/glitch-20100209-101440.jpg"><img class="aligncenter size-full wp-image-709" title="glitch-20100209-101440" src="http://53tabs.com/wp-content/uploads/2010/02/glitch-20100209-101440.jpg" alt="" width="500" height="349" /></a></p>
<p><a href="http://twitter.com/GreeterDan">Daniel Terdiman</a> has posted two in-depth articles about Glitch on CNET:</p>
<p>- <a href="http://news.cnet.com/8301-13772_3-10449721-52.html">“In depth with Tiny Speck’s Glitch”</a></p>
<p>- <a href="http://news.cnet.com/8301-13772_3-10448459-52.html">“Watching the birth of Flickr co-founder’s gaming start-up”</a></p>
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		<title>GTA: Episodes from Liberty City coming to PC, PS3</title>
		<link>http://53tabs.com/2010/02/08/gta-episodes-from-liberty-city-coming-to-pc-ps3/</link>
		<comments>http://53tabs.com/2010/02/08/gta-episodes-from-liberty-city-coming-to-pc-ps3/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 12:46:50 +0000</pubDate>
		<dc:creator>William</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://53tabs.com/?p=683</guid>
		<description><![CDATA[Rockstar has announced that the GTA IV standalone expansion , Episodes from Liberty City, will be released for the PlayStation 3 and PC platforms. The Episodes from Liberty City expansion, which was originally released late last year as an Xbox 360 exclusive, contains the Ballad of Gay Tony and The Lost and Damned expansions to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://53tabs.com/wp-content/uploads/2010/02/article_img.jpg"><img class="alignleft size-full wp-image-682" title="article_img" src="http://53tabs.com/wp-content/uploads/2010/02/article_img.jpg" alt="" width="300" height="250" /></a>Rockstar has announced that the <em>GTA IV</em> standalone expansion , <em>Episodes from Liberty City</em>, will be released for the PlayStation 3 and PC platforms.</p>
<p>The <em>Episodes from Liberty City</em> expansion, which was originally released late last year as an Xbox 360 exclusive, contains the <em>Ballad of Gay Tony</em> and <em>The Lost and Damned</em> expansions to the full <em>GTA IV</em> but doesn&#8217;t require the original game to play.</p>
<p>&#8220;<em>It&#8217;s been a long time coming, but we are proud to finally deliver Episodes From Liberty City for the PC and PlayStation 3,</em>&#8221; said Rockstar&#8217;s Sam Houser. &#8220;<em>We appreciate the patience of our PlayStation 3 and PC fans worldwide, and we look forward to putting the games in your hands this March.</em>&#8221;</p>
<p>No UK price is announced for the game yet, but you&#8217;ll be able to pick up the PS3 version of the pack at retail for $40 USD or download the episodes individually for $20 USD each via the PlayStation Network. The PC version of the game will require Games For Windows LIVE.</p>
<p>The price does seem a bit steep considering the late release and the fact that the expansions aren&#8217;t exactly &#8220;a full game&#8221;, but that&#8217;s just my opinion. The PC version will include the usual video editor and 32-player multiplayer just like the full game, if that helps.</p>
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		<title>The Top Five Best Games Based on Films</title>
		<link>http://53tabs.com/2009/10/25/the-top-five-best-games-based-on-films/</link>
		<comments>http://53tabs.com/2009/10/25/the-top-five-best-games-based-on-films/#comments</comments>
		<pubDate>Sun, 25 Oct 2009 08:00:28 +0000</pubDate>
		<dc:creator>William</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://53tabs.com/?p=665</guid>
		<description><![CDATA[Hollywood doesn’t have a great reputation when it comes collaborating with game developers – pretty much every film that’s ever been based on a game has been forgettable dross at best. Well, except for the Hitman movie maybe. That’s actually kind of fun in a stupid don’t-have-to-concentrate kind of way, if you ask us. The [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-671" title="index_img" src="http://53tabs.com/wp-content/uploads/2009/10/index_img.jpg" alt="index_img" width="250" height="108" />Hollywood doesn’t have a great reputation when it comes collaborating with game developers – pretty much every film that’s ever been based on a game has been forgettable dross at best.</p>
<p>Well, except for the Hitman movie maybe. That’s actually kind of fun in a stupid don’t-have-to-concentrate kind of way, if you ask us.</p>
<p>The failings aren’t just one-way though; common opinion holds that nearly every game that’s ever been based on a movie has been poorly received too. From Sega’s Iron Man game last year to the irredeemably awful Street Fighter: The Movie: The Game, it seems that the world of films and games are just destined to never really mesh.<br />
<span id="more-665"></span><br />
At least, that’s what the developers of the really bad games would have you believe anyway, what with their excuses about deadline pressures and the requirement to stay close to the plot of the movie. Contrary to popular opinion though there are some decent games based on films – they’re just that little bit rarer and harder to find than the bad ones, so we’ve rounded up five of the best below. Check them out and, of course, let us know what you think in the comments section.</p>
<h2>Star Wars: X-Wing vs. TIE Fighter</h2>
<p><strong>Developer:</strong> <a href="http://www.totallygames.com/index.shtml" target="_blank">Totally Games</a><br />
<strong>Platform:</strong> PC Exclusive<br />
<strong>Year:</strong> 1997</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-668" title="xwings" src="http://53tabs.com/wp-content/uploads/2009/10/xwings.jpg" alt="xwings" width="240" height="280" /></p>
<p>X-Wing vs. TIE Fighter might not be based around specific Star Wars film, but as an expansion of the Star Wars universe it’s almost unrivalled if you take the Balance of Power expansion into account. While Jedi Knight, KOTOR and Battlefront II were all other competitors for this slot, it’s X-Wing vs. TIE Fighter that really stands out as the game that made you feel like a part of the Star Wars universe.</p>
<p>Designed mainly for multiplayer, X-Wing vs. TIE Fighter is such an enduring classic that it still has a fairly active community around it today, even though it was scorned for a lack of coherent singleplayer when it was first released. That’s where the Balance of Power expansion steps in, padding things out a bit and adding some Lucas-worthy plot to the mix.</p>
<p>Even judged just on its multiplayer, X-Wing vs. TIE Fighter is still a fantastic game though and was remarkably sophisticated for the time. Not only was it one of the first flight sims to really push the idea of using a joystick as standard, but it also delved for the first time into pre-flight prep before missions. For the first time you were able to choose what part of a squad you wanted to be in and how exactly you wanted to rig your ship – creating a much deeper, replayable and more unique experience.</p>
<p>True, the graphics have aged badly, but for those truly looking to immerse themselves in the Star Wars mythos X-wing vs. TIE Fighter is a classic.</p>
<h2>Die Hard Trilogy</h2>
<p><strong>Developer:</strong> <a href="http://www.mobygames.com/company/acclaim-studios-london" target="_blank">Probe Entertainment</a><br />
<strong>Platform:</strong> PC, PlayStation, Sega Saturn<br />
<strong>Year:</strong> 1996</p>
<p style="text-align: center;"><img class="size-full wp-image-664 aligncenter" title="dies" src="http://53tabs.com/wp-content/uploads/2009/10/dies.jpg" alt="dies" width="240" height="280" /></p>
<p>Truly a game from another era, back before games were expected to have cohesive plots that tied together every element of the design, <em>Die Hard Trilogy</em> is an all-in-one package that brings all the Die Hard movies together into one place. The result is essentially three games in one, each with a completely different genre and setup.</p>
<p>The first game in the pack, <em>Die Hard</em> is a fairly standard third-person shooter that has John McClane running around killing criminals and saving hostages in a huge skyscraper packed with extra challenges and secrets. The second game, <em>Die Harder</em> shifted the action to first-person and strapped McClane to rails for a light-gun romp through Dulles Airport. The third game, <em>With a Vengence</em>, changed things around again – to a <em>Crazy Taxi</em> clone that had you running around defusing bombs as fast as you could.</p>
<p>Anywhere else the mish-mash of genres and plots would have been a bad thing. This was Die Hard though and, as the fourth film proved, John McClane rarely needs to make sense. All that really mattered was that each of the individual games was fun-filled and action-packed – which they were. <em>Die Hard Trilogy</em> went on to be one of the games which helped make the PlayStation a hit and, while it’s definitely not aged very well, I still have many fond memories of playing it as youngster, even despite the frenzied switching between controllers and play-styles.</p>
<h2>Alien versus Predator</h2>
<p><strong>Developer:</strong> <a href="http://www.rebellion.co.uk/" target="_blank">Rebellion Developments</a><br />
<strong>Platform:</strong> PC, Mac<br />
<strong>Year:</strong> 1999</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-666" title="avps" src="http://53tabs.com/wp-content/uploads/2009/10/avps.jpg" alt="avps" width="240" height="280" /></p>
<p>Again, we’re cheating a bit. <em>Alien versus Predator</em> isn’t really based on a single film, though it does share a title with one. Instead, Rebellion’s seminal and super-scary stealth shooter traces it’s lineage back to the Alien versus Predator comic crossover, which in turn is based on the previously separate <em>Alien</em> and <em>Predator</em> films.</p>
<p>So, really we’re not cheating. In fact, because <em>AvP</em> is actually based on two films then we’re being doubly-good. Alright then.</p>
<p>Incorporating three entirely different campaigns, <em>Alien versus Predator</em> gives players a chance to play as both an alien, predator and human marine – which really means that the title is a classic under-sell. Those marketing people are devious.</p>
<p>Though there are a few areas of overlap in the original game, the three campaigns really stand apart as separate adventures with entirely different mechanics. As the alien you’re a stealthy melee warrior who climbs ceilings and noms skulls, while as the predator you’re a juggernaut of technology and gadgets perfectly suited to combat. It’s the marine campaign that most people remember though, for the simple reason that it’s the possibly the single scariest experience you can have with a computer without visiting the <a href="http://neverobey.net/forum/general/demotivational-posters/">demotivational thread in the <em>NeverObey.net</em> forums</a>.</p>
<p>Seriously. The thought of moving down those dimly lit corridors and a limited field of vision, spinning on the spot constantly and listening for the tell-tale blip of your motion tracker telling you that you’re about to be buried in acidic blood…No wonder we still have nightmares!</p>
<h2>Chronicles of Riddick: Escape from Butcher Bay</h2>
<p><strong>Developer:</strong> <a href="http://www.starbreeze.com/" target="_blank">Starbreeze</a><br />
<strong>Platform:</strong> PC, Xbox<br />
<strong>Year:</strong> 2004</p>
<p>Here’s a real exception in the list – a game which actually turned out to be far, far better than the film it was actually spun-off of. While <em>Pitch Black</em> was a decent and sci-fi horror the ego-driven sequel was unapologetically awful. Thankfully, Vin Diesel’s game studio managed to salvage enough from the film to make a decent game.</p>
<p>The plot of <em>Escape from Butcher Bay</em> doesn’t really run that close to either of the films though; it’s actually a prequel that tells the story of Riddick’s most impressive escape ever – from ultra-max prison, Butcher Bay. The sci-fi equivalent of Alcatraz, nobody has ever escaped from Butcher Bay. It’s up to you to change that, which you mainly do by sneaking through airducts and backstabbing or pulverising people whenever you can.</p>
<p>It’s this kinetic melee action that forms the backbone of <em>Riddick</em>’s appeal and, though there are a lot of other things to like in the game, our minds usually circle back to the awesomely delivered sense of power communicated by the fluid first person brawling. It honestly feels like you’ve stepped into the skin of something sleek and predatory and lethal. It’s quite intoxicating.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-667" title="riddicks" src="http://53tabs.com/wp-content/uploads/2009/10/riddicks.jpg" alt="riddicks" width="513" height="175" /></p>
<p>It’s also worth mentioning that <em>Butcher Bay</em> was so well received by gamers that it eventually bred an expanded remake. Title <em>Assault on Dark Athena</em>, it included an entirely new singleplayer campaign that followed on from the first game and a new multiplayer segment.</p>
<h2>GoldenEye 007</h2>
<p><strong>Developer:</strong> <a href="http://www.rareware.com/" target="_blank">Rare</a><br />
<strong>Platform:</strong> Nintendo 64 exclusive<br />
<strong>Year:</strong> 1997</p>
<p><em>GoldenEye 007</em> for the Nintendo 64 really is the only game that can sit at the top of this list, claiming the title of the best film-to-game conversion ever. Not only are there few movie inspired games that can match it in quality, but there are few games which can match it at all!</p>
<p>The spiritual predecessor to <em>Perfect Dark</em>, <em>GoldenEye</em> was possibly the biggest single reason to own a Nintendo 64 if you were a youngster at the time. Nowhere else was it possible to feel that much like James Bond in both an expansive singleplayer and thrilling multiplayer mode. In fact, it’s not been possible since then either, with both Activision and Electronic Arts struggling to do the franchise justice after Rare lost the rights.</p>
<p>The singleplayer portion of the game is a fairly faithful to the film, taking full advantage of the fast pace and capturing all of the most memorable scenes perfectly, from the bunker infiltration at the start to the fight above the radar dish at the climax.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-669" title="geyes" src="http://53tabs.com/wp-content/uploads/2009/10/geyes.jpg" alt="geyes" width="513" height="175" /><em>(GoldenEye may look dated now, but it was a classic at the time)</em></p>
<p>What distinguishes <em>GoldenEye</em> from any other James Bond game before or since though is that it was faithful to the <em>mood</em> of the film as well as the set pieces. Players weren’t always forced to just run and gun through hordes of indenti-kit enemies, but were encouraged (nay, <em>forced</em>) to use stealth tactics to defeat the game.</p>
<p>The multiplayer portion of <em>GoldenEye</em> is where the lasting appeal of the game is though, with some fans still going to extraordinary efforts in order to unlock hidden and unfinished content included in the retail release. As recently as 2004 new beta levels were being unlocked, provided you were willing and able to link your Nintendo 64 to a PC and run the 10,000 lines of code that assembled the required file fragments. Few other games have inspired such fanatical loyalty.</p>
<p>Strangely though, the multiplayer game doesn’t sound all that great when you try to explain it. The selection of available modes and tweaks, while incredibly innovative at the time, are fairly commonplace nowadays. Likewise, the way that Rare designed the interface and control system to make the FPS genre accessible on the Nintendo 64 may not sound like much now, but actually laid the foundations for modern console shooters.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-670" title="geyesrcs" src="http://53tabs.com/wp-content/uploads/2009/10/geyesrcs.jpg" alt="geyesrcs" width="513" height="175" /><em>(A GoldenEye multiplayer remake in Source is available)</em></p>
<p>That’s just the start too – <em>GoldenEye 007</em> introduced so many things to computer games that it’s really hard to overestimate its legacy. It’s often credited as being one of the first games to introduce the concept of a zoomable sniper rifle, for example. It was one of the first games to feature a hit-sensitive damage model for enemies too, with enemies being more vulnerable to head or torso shots. Rudimentary material physics were worked into the game as well, with some weapons capable of penetrating doors and walls – yet there are some games nowadays which don’t have that feature!</p>
<p><em>GoldenEye</em>’s legacy has caused a number of spiritual successors too, such as <em>Perfect Dark</em> and the <em>Timesplitters</em> franchise, which was developed by a group that separated from Rare to form the ill-fated Free Radical Design. It’s just a shame that the most recent of these doesn’t really have the lasting appeal of <em>GoldenEye</em>. Likewise, it’s a shame that a remake or retro re-release of the game is unlikely to arrive any time soon as the rights are currently shared between original publisher Nintendo and the now Microsoft-owned Rare – each of whom want a release for their own platform.</p>
<p>Still, until Nintendo and Microsoft work out their differences, there’s always the Source Engine-powered <a href="http://www.goldeneyesource.net/" target="_blank"><em>GoldenEye: Source</em></a> to give you a taste of why <em>GoldenEye 007</em> was such a classic.</p>
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		<title>Pay what you want for World of Goo</title>
		<link>http://53tabs.com/2009/10/16/pay-what-you-want-for-world-of-goo/</link>
		<comments>http://53tabs.com/2009/10/16/pay-what-you-want-for-world-of-goo/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 21:56:49 +0000</pubDate>
		<dc:creator>William</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://53tabs.com/?p=656</guid>
		<description><![CDATA[2D Boy is celebrating the first birthday of World of Goo in two ways &#8211; firstly by announcing a new sale and secondly by announcing that an iPhone version of the game is on the way. Firstly though; if you don&#8217;t know what World of Goo is then it&#8217;s a physics-based puzzler from small indie [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-657" title="article_img" src="http://53tabs.com/wp-content/uploads/2009/10/article_img.jpg" alt="article_img" width="300" height="250" />2D Boy is celebrating the first birthday of World of Goo in two ways &#8211; firstly by announcing a new sale and secondly by announcing that an iPhone version of the game is on the way.</p>
<p>Firstly though; if you don&#8217;t know what World of Goo is then it&#8217;s a physics-based puzzler from small indie studio 2D Boy. It&#8217;s awesome. You should buy it, especially if you&#8217;re one of those evil people who pirated the game.<br />
<span id="more-656"></span><br />
Interestingly, 2D Boy is letting customers pay whatever they want for the game if they buy it before October 16th too, though there is a <a href="http://2dboy.com/games.php" target="_blank">demo</a> on offer if you want to try before you buy.</p>
<p>&#8220;<em>If you played and liked the game but hadn&#8217;t yet paid for it, this is your chance at redemption,</em>&#8221; said 2D Boy on the official blog, commenting on the rampant piracy that has plagued the game.</p>
<p>2D Boy has also followed up the sale with the announcement that the game, which is already available on Mac, Linux, PC and WiiWare, is also going to be coming to the iPhone in the near future. There&#8217;s no feature set or release date yet announced, but it apparently runs well on a 3GS already and is being optimised for older handsets.</p>
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		<title>Left 4 Dead 2 demo coming next month</title>
		<link>http://53tabs.com/2009/09/29/left-4-dead-2-demo-coming-next-month/</link>
		<comments>http://53tabs.com/2009/09/29/left-4-dead-2-demo-coming-next-month/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 20:40:01 +0000</pubDate>
		<dc:creator>William</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://53tabs.com/?p=653</guid>
		<description><![CDATA[Valve has released a statement from the Tokyo Games Show, declaring that it hopes to have a demo of Left 4 Dead 2 available next month. No plans were officially announced regarding platforms, exclusivity or content &#8211; but the target date is October 27th. While Valve hasn&#8217;t confirmed if the demo will be open to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-654" title="article_img" src="http://53tabs.com/wp-content/uploads/2009/09/article_img1.jpg" alt="article_img" width="300" height="250" />Valve has released a statement from the Tokyo Games Show, declaring that it hopes to have a demo of Left 4 Dead 2 available next month. No plans were officially announced regarding platforms, exclusivity or content &#8211; but the target date is October 27th.</p>
<p>While Valve hasn&#8217;t confirmed if the demo will be open to everyone or not, the suspicion is that the demo will only be made available to those who have already pre-ordered the game. Valve had previously announced such an idea and did the same with Left 4 Dead.</p>
<p>Either way though, the demo looks set to give fans a go with the game well ahead of the official November 17th release date.</p>
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